
"1984"
A downloadable game for Windows
War is Peace.
Play as Winston in the Rebellion against the State?
Ignorance is Strength.
Do you have what it takes to set the Outer Party Members free?
Freedom is Slavery.
Be patient and use your wits, as this will not be easy.
General Notice
Hello! My name is Ricky or Falphaugh, and I have created this super short game in Unreal Engine 5 (5.6.1) as part of my Level Design and Scripting Module for Abertay University. It is an adaptation of the novel "1984" by George Orwell.
With that being said, I am not a programmer nor an artist, but I am still proud of what I've produced. There are placeholder models, textures, and mechanics, but the general functionality is all in place. Please excuse the lack of decoration, such as detail on the "houses" in the first area, etc. :)
If you do end up playing the game, please feel free to provide any feedback in the comments so I can further refine this for my submission! Thank you so much!
Controls:
Movement - WASD + Mouse
Interact - F
Toggle PSX Shader - K
| Status | Released |
| Platforms | Windows |
| Release date | Nov 03, 2025 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Falphaugh |
| Genre | Puzzle |
| Made with | Unreal Engine, Aseprite, Adobe Photoshop, Audacity, Krita |
| Tags | Atmospheric, Creepy, First-Person, Indie, No AI, Retro, Short, Singleplayer, Stealth, Unreal Engine |
| Code license | Artistic License 2.0 |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Accessibility | Subtitles |
Download
Click download now to get access to the following files:
Development log
- Release Update #1Nov 04, 2025





Comments
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I think you captured the atmosphere of an oppressive state quite well. I didn't expect the stralth but it was good (cycles are always annoying tho). I don't enjoy push the right button puzzles (ik they probably have a name) because it involves too much guessing.
Thank you for the kind comments! I wish the stealth was a bit more in-depth, but keeping it rudimentary for a prototype is all I could manage for now.
The puzzles are simply referred to as "Light's Off", or "Light's On" in my case - I did attempt to provide more information to the player (showing the lights the button affects in the current lever state), reducing the need to guess, but I'm unsure of how else I could allow players to make more informed decisions in a puzzle like this without giving them the answer.
There is, however, a 5-button solution. If you care to try and find it :D
This is the most impressive project I've seen in this jam, and is just generally very impressive overall. Great work!
Wow, Krill, thank you so much! Your feedback means a lot to me :D
I'm always welcome to criticism if there is anything you can point out that needs improving 😃
it’s a bit annoying that the stealth section sends you all the way back every time, and I feel like the amount of time it takes to get caught is a bit short.
Also, I had to pull the lever twice to open the vent, I’m not sure if that’s a me thing though
I received some feedback about the checkpoints in playtesting. It wouldn't have made sense for a guard to place you back inside a restricted zone if you got caught. So I left it out, but the difficulty of the stealth part was lessened (quite a bit!) to make the resets fewer, even increasing the time it takes to get caught. I suppose I didn't get that bit quite right- but I appreciate the feedback!
The vent lever is definitely a bug, not one which I have encountered so far. I will look to put out a fix for it when I get time, thank you buddy!
1984 · Stealth Mode On · Short Gameplay · 2KHD
Challenging and interesting gameplay, congrats!Thank you so much for checking out my short assignment project and making a video of it!
It really helps me to grasp where my design falls short, so this is incredibly useful to me😃
programming 10/10 mechanics 10/10 graphics 10/10 design 10/10 level design 10/10 aura 10/10 straight fire